
Ground objects look pretty good and include lots of nice touches, such as individual soldiers who scatter from damaged vehicles and even animated deer bounding across the landscape. While the hilly terrain can make for interesting low-level combats, the repeating texture-mapped forests and odd city tiles don't come close to matching the quality standards set by the aircraft. Missions are set in the Ardennes region of Belgium, during the Battle of the Bulge. Hopefully Jane's will fix the formation AI in the second patch, due in January. The first patch addresses this somewhat by offering an option to disable "friendly" collisions, but that's nothing but a kludge. While combat AI is the most important, it's really annoying to do some real hurt to the Luftwaffe only to lose five P-38s on the way home due to collisions in the landing pattern. Aircraft have a very bad habit of colliding with each other, especially when landing. Out of combat, though, the AI can go stupid. Computer-flown aces will push their planes' performance to the limit, and will be hard-pressed to get a kill in one-on-one combat with the difficulty levels cranked up. When it comes to combat, the computer pilot AI is among the most challenging I've ever met. The only real gripe here is that the sim is a bit too forgiving about stalls, and I've never entered an unintentional spin this lets you take planes a little closer to the performance edge than you might risk in real life. The flight modeling is very well done, with each plane having appropriate performance variations. OpenGL, Direct3D, and 3Dfx Glide are all supported, as are high resolutions, so you can push any graphics card to its limits.īut WWII Fighters isn't all flash and dazzle.

And if your PC has plenty of processor and 3D card horsepower, these combats can take place in the midst of realistically rendered 3D clouds. As a fighter gets damaged, you'll see wing spars, fuselage structures, and engines exposed under the bullet-riddled skin. Planes explode with pyrotechnics that would make Hollywood proud. Aircraft exteriors are similarly detailed, down to the rivet lines on the skin.Īnd when combat starts, things get even more impressive. The cockpits are exacting, 3D recreations of the real things, including not only a full suite of working instruments, but even warning placards on the instrument panel. Although graphics aren't the most important part of a simulation, they're definitely the standout feature of Jane's WWII Fighters.
